كيف تلعب هذه اللعبة القاتلة: كائن فضائي على متن السفينة خطوة بخطوة
By Smirkanddagger | Published: 2026-09-14
Category: أدلة إرشادية
دليل خطوة بخطوة للعب This Game is KILLER: Alien On Board. تعلم الإعداد، حلقة الاستنتاج الاجتماعي، ونصائح للمبتدئين للنجاة في أول لعبة لك.
إجابة سريعة
لبدء اللعب هذه اللعبة قاتلة: Alien On Board، قم بتوزيع بطاقات الأدوار السرية، وأكمل الإعداد كما هو موضح في كتيب القواعد، ثم قم بجولات من النقاش والتصويت لتحديد الكائن الفضائي بينكم. يفوز الطاقم بطرد الكائن الفضائي؛ ويفوز الكائن الفضائي بالبقاء على قيد الحياة أو القضاء على عدد كافٍ من الطاقم. تحقق دائمًا من شروط الفوز الدقيقة لإصدارك في القواعد المرفقة.

This Game is KILLER: Alien On Board هي لعبة استنتاج اجتماعي حيث يكون لاعب واحد أو أكثر سراً هو الكائن الفضائي بينما يحاول الجميع اكتشاف هويته. إذا لم تلعب لعبة خائن خفي من قبل، فقد تبدو الجولة الأولى فوضوية. يرشدك هذا الدليل خلال الإعداد، ودورة الجولة، والأخطاء التي تُغرق المجموعات الجديدة.
تفترض الخطوات التالية أن لديك اللعبة الفعلية وكتيب القواعد أمامك. نظرًا لأن قواعد الناشر قد تختلف حسب الإصدار، تعامل مع هذا كإطار عملي وراجع كتيب القواعد للحصول على أعداد البطاقات وشروط الفوز الدقيقة. بمجرد فهمك للتدفق، تعمل اللعبة على المحادثة والتمويه وبعض القرارات الأساسية.
ما الذي تحتاجه قبل أن تبدأ
هذه اللعبة هي KILLER: Alien On Board مصممة لمجموعة، لذا فإن أول متطلب هو عدد كافٍ من اللاعبين لملء الأدوار المخفية. تحقق من الصندوق أو كتيب القواعد لمعرفة عدد اللاعبين المدعوم. ستحتاج أيضًا إلى طاولة يستطيع الجميع رؤية بعضهم البعض فيها، لأن الاستنتاج الاجتماعي يعتمد على قراءة الوجوه ولغة الجسد. اترك مساحة في المنتصف لأي رموز أو بطاقات مشتركة.
Set aside 45 to 60 minutes for your first game. New groups spend extra time reading role cards and arguing about who is suspicious. Once everyone knows the flow, rounds move faster. Have the rulebook open on the table for the first two games so you can settle disputes without guessing.
- Do not skip the rulebook even if you have played similar hidden traitor games; this game's roles and win conditions are specific.
- Put phones away. Side conversations and screen glances break the social deduction tension.
Step 1: Set up the hidden roles
Shuffle the role cards and deal one to each player face down. Players look at their own card in secret and keep it hidden. In most social deduction games, the crew members know they are crew, and the alien knows they are the alien. Some editions include special roles with extra powers, so read your card carefully before play begins.
A common mistake is dealing roles before explaining what each role does. Walk through the possible roles first, then deal. That way nobody has to ask a revealing question mid-game. If your group is new, consider playing one practice round with all roles revealed so everyone sees how the pieces fit together.
- Checkpoint: every player should be able to say 'I understand my role' without naming it out loud.
- If you accidentally see another player's card, tell the group and reshuffle that card rather than playing with known information.
Step 2: Run the first round
The first round usually starts with a short discussion phase. Each player says something about their role or suspicions without revealing their card. The alien's job is to blend in, agree with reasonable points, and avoid being the first name thrown out. Crew members should ask specific questions rather than vague accusations.
After discussion, the group moves to a vote or action phase as described in the rulebook. This is where the hidden traitor game gets tense: someone gets ejected, and everyone immediately second-guesses the result. Keep the pace moving. Long silences favor the alien because they give it time to build a cover story.
- Common mistake: voting too fast in round one. Give everyone one full pass to speak before any vote.
- If your edition uses a timer, set it and stick to it. Timers prevent endless arguments.
Step 3: Use information, not noise
In social deduction games, the crew's advantage is information. Pay attention to who defends whom, who changes their story, and who avoids answering direct questions. The alien's advantage is confusion, so a player who creates chaos without adding facts is worth watching. Take mental notes rather than writing them down, since visible notes can reveal your suspicions.
When you speak, make one clear point and let others respond. Players who talk constantly often get ejected because they look like they are hiding something. Players who say nothing also get ejected because they look suspicious. The sweet spot is steady, specific participation.
- Beginner tip: repeat back what someone said before you challenge it. It keeps the discussion calm and exposes contradictions.
- Do not accuse someone just because they accused you. Revenge votes usually help the alien.
Step 4: Handle the alien's win condition
The alien wins by surviving until the end or by meeting whatever condition your edition lists, such as eliminating enough crew. Because exact win conditions vary, check the rulebook before you start. If the alien is close to winning, the crew needs to take a risk and vote, even without perfect information.
A common mistake is treating the alien as a passive role. The alien should actively steer suspicion toward a crew member, but not so aggressively that it becomes obvious. The best alien play looks like a concerned crew member who is simply wrong about who to trust.
- Checkpoint: at the end of each round, ask 'what did we actually learn?' If the answer is nothing, the alien is winning the information war.
- If your group plays multiple games, rotate who deals the roles so the same person is not always the alien.
Step 5: End the game and debrief
The game ends when one side meets its win condition. Reveal all role cards and confirm the result. Then spend two minutes talking about what gave the alien away or what made the crew miss the signs. This debrief is where new players learn the most, because they hear how other people read the same behavior differently.
If you enjoyed the hidden traitor tension, try a cooperative deduction game like Adventure Party: The Role-Playing Party Game, where players work together instead of accusing each other. It is a good palate cleanser after a tense round of suspicion.

- Do not skip the reveal. Seeing the roles confirms the game was fair and teaches everyone for next time.
- If a rule dispute happens, check the rulebook before the next game, not during the reveal.
Your first game, step by step
- Confirm player count and roles: Check the rulebook for the supported player count and which roles are in play. Deal role cards face down only after everyone understands what each role does. Checkpoint: every player can describe their role's goal without naming it.
- Run the first discussion round slowly: Give each player one uninterrupted turn to speak. Ask specific questions instead of vague accusations, and do not vote until everyone has spoken once. Common mistake: rushing the first vote and ejecting a crew member by accident.
- Vote and resolve the round: اتبع إجراء التصويت أو الإجراء المحدد في نسختك بالضبط. اكشف دور اللاعب المُقصى إذا كانت القواعد تنص على ذلك، ثم انتقل إلى الجولة التالية. نقطة تفتيش: توافق المجموعة على ما تم تعلمه قبل بدء الجولة التالية.
- راقب سلوك الكائن الفضائي، وليس حجم الصوت: تتبع من يدافع عن من، ومن يغيّر قصته، ومن لا يضيف أي حقائق. الكائن الفضائي يفوز بخلق الارتباك، لذا كافئ المعلومات الواضحة بثقتك. نصيحة للمبتدئين: المشاركة الثابتة والمحددة تبدو أكثر جدارة بالثقة من الصمت أو الكلام المستمر.
- أنهِ اللعبة وناقشها: اكشف جميع الأدوار عند تحقق شرط الفوز. خصص دقيقتين لمناقشة الإشارات والأخطاء حتى تكون اللعبة التالية أكثر حدة للجميع. الخطوة التالية: بدّل دور الكائن الفضائي والعب مرة أخرى بينما الدروس ما زالت حاضرة.
ألعاب تتناسب مع ليالي الخائن الخفي
- Adventure Party: The Role-Playing Party Game: لعبة تخمين تعاونية بوزن حفلة تقدم تجربة لعب أدوار غنية. أنت وأصدقاؤك شخصيات خيالية كلاسيكية تواجه ما يصل إلى 3 سيناريوهات مغامرة فريدة، وتعملون معًا بدلاً من اتهام بعضكم البعض. إنها منعشة بعد جولة متوترة من الشك.
- The SPILL: a dynamic co-op game of saving our oceans from a disaster: A fully co-op game featuring a 4-way dice tower pouring oil into the ocean. Your response team must work together to avert an ecological disaster. Another fully cooperative option for groups that want shared problem-solving. The physical dice tower adds a dramatic centerpiece that keeps everyone engaged between turns.
This Game is KILLER: Alien On Board rewards groups who talk, listen, and commit to a vote. Learn the setup, keep the first round slow, and debrief after every game. If you want the same hidden-information thrill without the accusations, try a cooperative game like Adventure Party: The Role-Playing Party Game or The SPILL.


